Intro

With a decade of experience in the Roblox environment, I have honed my skills as a software engineer, specializing in Roblox technologies including Knit, RobloxTS, and Roact. My core strength lies in crafting immersive and interactive gaming experiences. I possess a proven track record in designing and implementing compelling user interfaces for a variety of Roblox games, showcasing both technical proficiency and creative acumen in game development

Projects

Experience

Head of Engineering

Nov 2024 - Mar 2026

Exclusible

Remote

As Head of Engineering at Exclusible, I led the technical direction and development of a state-of-the-art game framework designed to support scalable, immersive gaming experiences. I was responsible for architecting core systems, defining engineering standards, and guiding development efforts to ensure high-quality, performant gameplay across multiple projects. My role involved building robust backend and gameplay systems, optimizing performance, and creating reusable tools and infrastructure that accelerated development and enabled teams to efficiently deliver complex interactive experiences. I also collaborated closely with globally recognized brands—including Ubisoft, Mattel, Winx, Care Bears, e.l.f., and Barbie—to integrate their intellectual properties into engaging digital experiences while maintaining brand authenticity and technical excellence. Working alongside designers, artists, and product teams, I translated creative visions into scalable technical solutions, ensuring that each project met both gameplay and brand expectations while supporting large player communities.

Head of Engineering

Nov 2024 - Mar 2026

Exclusible

Remote

As Head of Engineering at Exclusible, I led the technical direction and development of a state-of-the-art game framework designed to support scalable, immersive gaming experiences. I was responsible for architecting core systems, defining engineering standards, and guiding development efforts to ensure high-quality, performant gameplay across multiple projects. My role involved building robust backend and gameplay systems, optimizing performance, and creating reusable tools and infrastructure that accelerated development and enabled teams to efficiently deliver complex interactive experiences. I also collaborated closely with globally recognized brands—including Ubisoft, Mattel, Winx, Care Bears, e.l.f., and Barbie—to integrate their intellectual properties into engaging digital experiences while maintaining brand authenticity and technical excellence. Working alongside designers, artists, and product teams, I translated creative visions into scalable technical solutions, ensuring that each project met both gameplay and brand expectations while supporting large player communities.

Senior Gameplay Engineer

Mar 2024 — Sept 2024

Karta

Remote

As a Senior Gameplay Engineer at Karta, I was responsible for designing and implementing core gameplay mechanics for titles such as Pinata Smashlings, Planet Hugo, and another Hugo project. I led the development of engaging player interactions, game systems, and features using industry-standard game engines and programming languages. My role involved collaborating with designers and artists to prototype new gameplay concepts, conducting regular playtesting, and iterating based on feedback to refine mechanics and ensure an exceptional player experience. I optimized game performance by profiling and troubleshooting code to improve frame rates, memory usage, and loading times, while implementing best practices in software architecture for efficient gameplay systems. Additionally, I worked closely with cross-functional teams, integrating assets, implementing features, and ensuring the technical feasibility of creative visions. My problem-solving skills were crucial in providing technical solutions to complex gameplay challenges, including physics, animation, and artificial intelligence, resulting in polished and high-quality gameplay experiences.

Senior Gameplay Engineer

Mar 2024 — Sept 2024

Karta

Remote

As a Senior Gameplay Engineer at Karta, I was responsible for designing and implementing core gameplay mechanics for titles such as Pinata Smashlings, Planet Hugo, and another Hugo project. I led the development of engaging player interactions, game systems, and features using industry-standard game engines and programming languages. My role involved collaborating with designers and artists to prototype new gameplay concepts, conducting regular playtesting, and iterating based on feedback to refine mechanics and ensure an exceptional player experience. I optimized game performance by profiling and troubleshooting code to improve frame rates, memory usage, and loading times, while implementing best practices in software architecture for efficient gameplay systems. Additionally, I worked closely with cross-functional teams, integrating assets, implementing features, and ensuring the technical feasibility of creative visions. My problem-solving skills were crucial in providing technical solutions to complex gameplay challenges, including physics, animation, and artificial intelligence, resulting in polished and high-quality gameplay experiences.

Senior Software Engineer

Mar 2024 — Jun 2024

Sparkspace Studios

Remote

As a Software Engineer at Sparkspace Studios, I was responsible for building rapid AI prototypes and experimental features, including an AI Clothing Generator and a Roblox AI chatbot. I leveraged cutting-edge AI technologies to develop innovative solutions, focusing on both the technical feasibility and user experience of these features. My work involved researching and implementing machine learning algorithms, integrating them into existing systems, and conducting thorough testing to ensure optimal performance and accuracy. In addition to developing AI-driven tools, I collaborated closely with designers and other engineers to brainstorm new ideas, iterate on prototypes, and refine AI behaviors. I played a key role in optimizing AI models for performance and usability, enabling the studio to push the boundaries of interactive AI-driven experiences within gaming environments.

Senior Software Engineer

Mar 2024 — Jun 2024

Sparkspace Studios

Remote

As a Software Engineer at Sparkspace Studios, I was responsible for building rapid AI prototypes and experimental features, including an AI Clothing Generator and a Roblox AI chatbot. I leveraged cutting-edge AI technologies to develop innovative solutions, focusing on both the technical feasibility and user experience of these features. My work involved researching and implementing machine learning algorithms, integrating them into existing systems, and conducting thorough testing to ensure optimal performance and accuracy. In addition to developing AI-driven tools, I collaborated closely with designers and other engineers to brainstorm new ideas, iterate on prototypes, and refine AI behaviors. I played a key role in optimizing AI models for performance and usability, enabling the studio to push the boundaries of interactive AI-driven experiences within gaming environments.

Senior Software Engineer

Mar 2024 — Jun 2024

Sparkspace Studios

Remote

As a Software Engineer at Sparkspace Studios, I was responsible for building rapid AI prototypes and experimental features, including an AI Clothing Generator and a Roblox AI chatbot. I leveraged cutting-edge AI technologies to develop innovative solutions, focusing on both the technical feasibility and user experience of these features. My work involved researching and implementing machine learning algorithms, integrating them into existing systems, and conducting thorough testing to ensure optimal performance and accuracy. In addition to developing AI-driven tools, I collaborated closely with designers and other engineers to brainstorm new ideas, iterate on prototypes, and refine AI behaviors. I played a key role in optimizing AI models for performance and usability, enabling the studio to push the boundaries of interactive AI-driven experiences within gaming environments.

Senior Game Developer

Jul 2023 — Jan 2024

Suit Up Games

Remote

At SuitUp Games, I contributed significantly to both the front-end and back-end development of "Littlest Pet Shop," a game on the Roblox platform, in partnership with our client, Hasbro. My role involved crafting engaging visual effects and user interfaces, utilizing the Roblox engine and Lua scripting. I focused on integrating aesthetic elements with functional efficiency, ensuring a harmonious and immersive user experience. My work encompassed not only visual development but also backend support, playing a vital role in the game's overall performance and success

Senior Game Developer

Jul 2023 — Jan 2024

Suit Up Games

Remote

At SuitUp Games, I contributed significantly to both the front-end and back-end development of "Littlest Pet Shop," a game on the Roblox platform, in partnership with our client, Hasbro. My role involved crafting engaging visual effects and user interfaces, utilizing the Roblox engine and Lua scripting. I focused on integrating aesthetic elements with functional efficiency, ensuring a harmonious and immersive user experience. My work encompassed not only visual development but also backend support, playing a vital role in the game's overall performance and success

Senior Game Developer

Jul 2023 — Jan 2024

Suit Up Games

Remote

At SuitUp Games, I contributed significantly to both the front-end and back-end development of "Littlest Pet Shop," a game on the Roblox platform, in partnership with our client, Hasbro. My role involved crafting engaging visual effects and user interfaces, utilizing the Roblox engine and Lua scripting. I focused on integrating aesthetic elements with functional efficiency, ensuring a harmonious and immersive user experience. My work encompassed not only visual development but also backend support, playing a vital role in the game's overall performance and success

Senior Game Developer

Apr 2023 — Aug 2024

Earth Diver Studios

Remote

In my tenure at Earth Diver Studios, I was instrumental in shaping the technical landscape of "Pixel Miners." My expertise was primarily channeled into developing the game's core mechanics and implementing sophisticated visual effects. I balanced my focus between enhancing the game's backend infrastructure for optimal performance and contributing to the creation of engaging, high-quality visuals, significantly influencing the game's success and player engagement

Senior Game Developer

Apr 2023 — Aug 2024

Earth Diver Studios

Remote

In my tenure at Earth Diver Studios, I was instrumental in shaping the technical landscape of "Pixel Miners." My expertise was primarily channeled into developing the game's core mechanics and implementing sophisticated visual effects. I balanced my focus between enhancing the game's backend infrastructure for optimal performance and contributing to the creation of engaging, high-quality visuals, significantly influencing the game's success and player engagement

Senior Software Engineer

Feb 2022 — Jan 2023

MELON

Remote

As a Senior Software Engineer at MELON, I specialized in developing internal tools such as game frameworks, and integrating high-profile brands into our platforms, such as Computer History Museum, George Ezra, Clarks, and Franklin Institute. In this role, I collaborated with a team of developers to design and engineer innovative solutions, enhance development workflows, and ensure seamless brand integrations.

Senior Software Engineer

Feb 2022 — Jan 2023

MELON

Remote

As a Senior Software Engineer at MELON, I specialized in developing internal tools such as game frameworks, and integrating high-profile brands into our platforms, such as Computer History Museum, George Ezra, Clarks, and Franklin Institute. In this role, I collaborated with a team of developers to design and engineer innovative solutions, enhance development workflows, and ensure seamless brand integrations.

Senior Software Engineer

Feb 2022 — Jan 2023

MELON

Remote

As a Senior Software Engineer at MELON, I specialized in developing internal tools such as game frameworks, and integrating high-profile brands into our platforms, such as Computer History Museum, George Ezra, Clarks, and Franklin Institute. In this role, I collaborated with a team of developers to design and engineer innovative solutions, enhance development workflows, and ensure seamless brand integrations.

Front End Programmer

Jun 2021 - Aug 2022

ROWGNationStudio

Remote

As a Front End Developer at ROWGNationStudios, I utilized the roblox-ts programming language and the roact framework to design and develop engaging and interactive user interfaces for Roblox games.

Front End Programmer

Jun 2021 - Aug 2022

ROWGNationStudio

Remote

As a Front End Developer at ROWGNationStudios, I utilized the roblox-ts programming language and the roact framework to design and develop engaging and interactive user interfaces for Roblox games.